![]() After it will be done, I'll be back working on Jump Adventures with a fresher mind. A better course of action would be to put it on hold for a few months, and instead work on a different, smaller project. I don't want to force myself to work on the game, as it will only make matters worse. In the end, that led to many failed experiments and attempts without significant progress being made. I don't want it to be boring or rushed, and coming up with new mechanics that could be combined with other ones introduced in previous worlds is extremely difficult. Ultimately, this leads to more work required to match the rest of the game to that new quality bar.Īdditionally, working on World 3 proves to be challenging due to the game's overall philosophy. I keep reworking and revisiting other parts, while a huge chunk of content (World 3, etc.) is still missing. The longer I work on the game, the harder it becomes for me to stay motivated. World 3 is still nowhere close to be finished, and all bigger features/reworks are to be implemented too. The reason for that is, I barely made any progress since that last devlog. Only this time, without a vague "Q4 2023" or more concrete "August 31st 2023". Well, in short: the game is delayed, once again. Along with that, the game's release date was marked as "Coming Soon". Two months have passed since the last devlog, and Q4 is steadily coming to an end. ![]() I'm taking a few months break to work on a new game. TLDR: Jump Adventures was put on hold with the store release date marked as "Coming Soon". ![]()
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